﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace Interpol.GameScreens
{
    class ScreenManager
    {
        private List<GameScreen> _screenList;


        public ScreenManager(ContentManager content)
        {
            MenuScreen myScreen = new MenuScreen(content);
            _screenList.Add(myScreen);
        }

        public void Update(GameTime gameTime)
        {

        }

        public void Draw(GameTime gameTime, SpriteBatch spritePatch)
        {

        }
    }
}
